(Lost 1 structure because of it's unstable Energy, Timer DOES NOT RESET BACK TO 10 SECONDS TO LOSE 1 STRUCTURE!) Tag: Visual edit |
No edit summary Tag: Visual edit |
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'''If left running you will lose 1 random structure every 10 seconds, but in Cookie Collector 2 with Stable Energy, you will lose 1 random structure every 30 seconds instead of 10!''' |
'''If left running you will lose 1 random structure every 10 seconds, but in Cookie Collector 2 with Stable Energy, you will lose 1 random structure every 30 seconds instead of 10!''' |
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− | Each upgrade in Cookie Collector 2 will give you the boost by 20% instead of 25%. |
+ | Each upgrade in Cookie Collector 2 will give you the boost by 20% instead of 25%. V10.20, this will NO LONGER LOSE structures! |
Disabling Unstable Energy and re-activating will NOT reset the timer back to 10 seconds! |
Disabling Unstable Energy and re-activating will NOT reset the timer back to 10 seconds! |
Latest revision as of 03:30, 3 June 2018
Unstable Energy adds a 25% CPS boost for every level unstable energy.
There are 20 levels to Unstable Energy giving a maximum boost of 475% to your CPS.
If left running you will lose 1 random structure every 10 seconds, but in Cookie Collector 2 with Stable Energy, you will lose 1 random structure every 30 seconds instead of 10!
Each upgrade in Cookie Collector 2 will give you the boost by 20% instead of 25%. V10.20, this will NO LONGER LOSE structures!
Disabling Unstable Energy and re-activating will NOT reset the timer back to 10 seconds!
Fun Facts
The second last version of CCC had a bug where you would not lose any structures.
That's the gist please add more info I just wanted a page for it so comment and edit. So every 10 seconds taken, you will lose 1 Random structure but Unstable Energy ends when you have all 0 structures!